Game Design Bloge (no copi pasteroni pls)
Wednesday, 4 June 2014
Tuesday, 3 June 2014
Space Death game
This is the space game I have been working on. The objective of this game is simply find your way out of the maze before the alien gets you.
Tropical Fun game
This is the tropical game I have been working on. The objective is to collect as many coconuts as you can without dying. You only have 1 life and hitting one bomb will kill you.
Rapid prototyping challanges
with rapid prototyping there is not enough time to fine tune everything to a standard you are 100% happy with. The main issue I cam across was finding suitable audio for the level and not having enough time to edit it correctly, another issue i had was a texture for the fortress was for some reason not working properly so it had to stay a boring grey due to lack of time to figure out what the issue was. I believe if given more time this level could be improves a very large amount. More time could have been spent on getting the surrounding mountains looking realistic rather then spiky and more time could have been put into texturing and sound editing. In reality I had enough time to perfect these areas if this was the only thing I had to work on but there were other things that needed to be completed and other daily complications.
Effects and lighting
Due to lack of time I was unable to add any effects to my game level. I used a single directional light to illuminate my level because it is an open landscape with a large building in the center not obstructed by anything or not inside, I only needed a single light that would act as a sun to give off a vibrant but mysterious look.
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