Tuesday 3 June 2014

Rapid prototyping challanges


with rapid prototyping there is not enough time to fine tune everything to a standard you are 100% happy with. The main issue I cam across was finding suitable audio for the level and not having enough time to edit it correctly, another issue i had was a texture for the fortress was for some reason not working properly so it had to stay a boring grey due to lack of time to figure out what the issue was. I believe if given more time this level could be improves a very large amount. More time could have been spent on getting the surrounding mountains looking realistic rather then spiky and more time could have been put into texturing and sound editing. In reality I had enough time to perfect these areas if this was the only thing I had to work on but there were other things that needed to be completed and other daily complications.

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