Tuesday 27 May 2014

Game level

A game level is generally an objective based scene or landscape in which you need to go from one point to another or complete a primary objective with possible side objectives. A good level design will contain most of the above. This can work in both linear and non-linear games as long as there is a good reason to complete the objective.

Some levels come in the form of stages where you would generally have to collect something to progress or defeat an enemy. These stages throughout a game would usually increase in difficulty or the amount of objectives or difficulty of objective increases.

Other levels can be as simple as a nice landscape where the only objective is to get to the other side without having to complete a specific objective or even defeat any enemies. These can be used in between areas as nice safe zones or can be used for mini games between stages or levels.

A game level will in general be made to be fun and have an objective that the player will want to complete in order to continue. The level can be very large or small depending on what is needed to be completed in said level and the size of a level should have objectives that weigh the balance of size and objectives to keep a player interested in the level.




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